by Mike Young
and Hal Bowman
Originally published in Metagame, Spring 1998.
|This is a good game for a party or social
gathering, since many players will not be actively involved in the plot,
at least at first. As the GM, you will need to photocopy the information
sheets many, many times. You will also need a good supply of two kinds
of small stickers. I suggest green and red dots, but the decision is yours.
Game PrepPrint the Creeping Mould and Heroic Human sheets below and make a good number of copies, at least one for each guest in your party. You'll need a 6 sided die and the chart below.
Running the GameStart the game by giving one or two of the guests a Mould sheet and a few green stickers. Then start looking for stickers on people's clothing. Optimally, a system should be worked out so that players can subtly signal you when they have put a sticker on someone. When you spot a sticker on someone, remove it and determine its effect by checking Table 1 and rolling a die. Table 1 shows the effect of the stickers on each type of character. If a character changes type, collect any information sheets and stickers they have and exchange them for the new type.
The game ends when the players get bored with it, or one
side "wins," that is, there are no more people to infect or cure.
cut 'em out,
and give them to players.
|Sticker Effects Table||