|by Mike Young||It's 3:00 in the morning at the neighborhood laundromat,
and that has attracted a number of colorful customers. The
laundromat has been having some problems with the dryers being connected
to the air circulation system, so everybody's laundry has gotten all mixed
up. Join us, won't you, for a little tale of angst we like to call
Enchanted Laundromat is a trading game for six people: two males, three
females, and one that could be male or female (Bosco). The object
of the game might at first seem to be to collect all of your items, but
in fact, that will prove impossible as some of them are simply lost.
The real object is the interactions and revelations which will occur when
people get to see each others’, er, dirty laundry. The GM should
monitor the game carefully and decide when it seems to have wound down.
There are no mechanics of any kind. Enchanted Laundromat was written
on a dare during a party after Pax Romana in 1998 and was playtested
by Mike MacAfee, Karen Bowman, Hal Bowman, Jeff Diewald, and Christine
Smith. Additional material suggested by Stephanie Olmstead-Dean.
Game PrepThe setup is fairly easy. Print and cut out each character and laundry list and then print and cut up the item cards. The items are marked for traditionally male clothing, for traditionally female clothing, and unmarked for gender neutral items. Give each player a character sheet and the items assigned to the character. Then let them go. Remind them that if something says “a pair,” then they need two of them.
cut 'em out,
and give them to the players.
|Before you cut these
out and distribute them,
make sure you keep
track of which items
go with to character.
Hint: They're in columns.