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The Supernatural
In the world of Brassy's Men, not all proceeds according to the laws
of Science. England is much older than this recent technological revolution,
and the older Powers have not gone gently into that good night. In short,
players of Brassy's Men should be prepared to encounter, and perhaps even
wield, the forces of the Supernatural.
There are three distinct
classes of Supernatural Energies in the world. Each is to an extent opposed
by the other two, although rare synergies are possible. These three are:
Magic is the realm
of the earth, the occult, the hedge-wizards and mystics, spiritualists
and alchemers. Holy energies are inherent in the Anglican Church and -
to the Church's dismay - practitioners of other faiths as well. The dark
energies of Unholy are the exclusive purview of those who serve Lucifer
himself, and are best avoided by all.
[Game Note:
Players in Brassy's Men may not start out affiliated with Unholy. They
may pursue this path during the course of the game. Both Magic and Holy
are available to starting characters.]
Although distinct
in their methods of application and effects, the three share some common
characteristics:
- Subtlety:
No longer do Dragons roam the countryside of Britain, if in fact they
ever did. The supernatural of our time is above all things subtle. It
is quite possible to deny the existence of the mystical, ascribing its
effects to coincidence or perhaps malevolent deception. Most people
will live out their lives without ever seeing something which is incontrovertibly
from beyond our realm, and most are quite happy that this is the case.
- Rarity:
Those who practice the harnessing of mystical energies are quite rare.
True, the Church counts many clergy among its ranks who can rightly
be called holy - but only a rare few have been graced with the gift
to directly harness the energies of the heavens known as Holy. Thankfully
their evil Unholy counterparts are just as scarce. The practitioners
of Magic are a bit more common, although one must be careful to distinguish
between true Magicians and the far more common charlatans.
- Difficulty:
Even among those who have learned to harness the mystic arts, there
are few who rise to greatness. The study of mysticism in any form is
demanding, requiring sharpness of mind, strength of will, and solidity
of purpose. The exception is the Unholy path, upon which one can tread
quickly toward both power and destruction.
- Irrationality:
Mysticism of any sort has proven frustratingly resistant to any scientific
attempts to quantify or qualify it. In general, the tools of Science
will never serve to make an accurate determination or impact upon things
mystical. It seems that Science and Magic are fundamentally incompatible.
There are several concepts
common to all supernatural paths:
- Spells
(Magic) / Miracles (Holy) / Curses (Unholy): These are
the main use of any supernatural power. A person who is skilled in a
supernatural path is able to channel those energies to perform feats
inaccessible to normal men. The details of how this is done are described
under the individual paths below.
- Rituals:
Rituals are extended rites in which mystical energies are channeled
to produce effects greater than those possible from a simpler spell.
Rituals are often complex, involving many distinct and precisely chosen
elements and multiple people. The details of many rituals have been
lost in the sands of time.
- Objects:
Each of the three traditions can have associated objects charged with
the relevant energies. Holy relics are relatively common; Magic and
Unholy objects are much rarer. Note that an average person may well
have to take the word of the Church as to whether a relic is Holy or
not - as with all of the supernatural, there are seldom clear signs.
- Creatures:
Angels and Devils do, of course, exist. But they have not been seen
on Earth for millennia. That is not to say that they, or the creatures
of Magic, cannot still watch unseen, lurk in the shadows, or subtly
act to control our destinies.
Copyright © 2003 Interactivities
Ink -- All rights reserved.
Please send your comments or questions to the Brassy's Men GMs.
In the case of technical issues, please contact the Webmaster.
Design courtesy of L. Quimby.
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