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Holy
But it is not as if the people of London spend their time arguing over the existence of "Holy magic". After all, the Church is certainly real, and the general belief that God exists and works through his servants is almost considered a truism. There are very few atheists in the world of Brassy's Men, and even fewer are vocal. [Game Note: See the section on Church and Religion for more details.] The remainder of this section pays no more heed to those nay-saying atheists. The power of God can be made manifest on Earth, and brought to bear by his most devoted servants. Not every holy man is a Holy Man, so to speak. The Church's ranks are filled with priests who are not touched in this manner. Those who are truly blessed seem to be distributed fairly randomly through the Church's ranks - the favor of God does not seem to be a prerequisite to a bishop's chair, at least not so much as a few political connections. There are even those with the power of Holy who are not part of the Church's hierarchy, or even of its flock. In the world of Brassy's Men it is possible to wield the power of Holy and not even be Anglican! It is perfectly permissible to have a character who is Jewish, or Muslim, or Hindu and still possessed of the powers of Holy. The privilege is even extended, begrudgingly, to Catholics. What is common is that the practitioner must have solid faith in some existing religion. [Game Note: Characters who have the power of Holy have a new stat: HOLY. Such characters automatically gain the handicap "Duty to: Religion" at a level equal to their HOLY. Note that this handicap does not imply duty toward a particular temporal church structure, but rather a tendency to keep the tenets of one's chosen religion in a strict fashion.] It is rumored that there have been individuals fully convinced of their Holy nature who in fact have been duped by the darker powers. Truly the Devil may act in a pleasing fashion. [Game Note: It is possible to have a character who has UNHOLY, not HOLY, but who believes themselves to be HOLY. This combination is not possible for a starting character.] The abilities wielded
by a practitioner of Holy differ from Magic spells in several respects:
Some common HOLY abilities
are:
As noted, these Holy abilities all tend to be of the sort which would allow a skeptical onlooker to declare that nothing at all had actually been done. Those with Holy tend not to let this sort of thing bother them; their powers are not for personal gain or to forcibly convince others of the rightness of their cause; they are to succor and aid the faithful in their times of need. There are Holy rituals
and Holy relics as well. "Holy" relics are particularly common,
while those with true Holy powers are much more rare. There is no known
means of telling these apart, however. Even someone with a very high attunement
to the workings of God [Game Note: High HOLY score] cannot
pick up a bone and tell if it is truly the thighbone of St. Christopher.
One must have faith. [Game Note: Player characters may not start
the campaign in possession of relics, but may acquire them or borrow them
for use during play. Borrowing relics is likely to be more fruitful if
one has connections within the Church.]
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