Str: 5 | Unarmed Combat: 5 | Close Weapons: 5 |
Dex: 5 | Dodge: 5 | Thrown Weapons: 5 |
IQ: 6 | Library Use: 7 | |
Will: 6 | ||
San: 4 | MANA: 7 | |
TOSS: -1 | Fingerprint: |
COMBAT PARALYSISLevel: 2Category: Martial Effect: You "freeze up" in combat situations. For each level of Combat Paralysis, you must do nothing except Evade for one round at the start of every combat. (So if you had 2 levels, you must Evade for the first 2 rounds of every combat you are in). Time To Use: 1 Combat Round Uses: Unlimited Other Constraints: |
OVERCONFIDENTLevel: 1Category: Miscellaneous Effect: You must wear a badge that says "I am overconfident." Opponents (or GMs) may cause you to completely fail a skill check. Time To Use: Instantaneous Uses: Once per level of handicap per game period. Other Constraints: Once opponents have “used up” all your uses of this handicap, remove your badge until the start of the next game period. |
SECRET SOCIETY: OTULevel: 1Category: Miscellaneous Effect: You are a member of a secret society. See your information sheet for more information. Time To Use: Instantaneous Uses: Unlimited Other Constraints: See your information sheet for more information. |
ALCHEMY IDLevel: 1Category: Information Effect: You can identify potions without taking them. Chance of Success
Other Constraints: If you fail, each attempt on the same potion adds one to the effective Complexity for all future attempts by you. You may not take this at a higher level than your level in Alchemy. |
RITUAL KNOWLEDGELevel: 1Category: Miscellaneous Effect: For each level of this Skill, you may subtract one from the MANA cost of a Spell. You must increase the casting time of the Spell by 10 minutes for each MANA point your are subtracting. If the normal Casting Time of the Spell is greater than 10 minutes, add the casting time per MANA instead. For example, to subtract 2 MANA from a 1 minute casting time Spell would take 21 minutes, total. To do the same to a 20-minute Spell would take an hour. Time To Use: Variable Uses: Unlimited Other Constraints: Regardless of the new cost, each participant must put in at least 1 MANA. Any participant in the Spell may use this Skill, not just the Caster. You do not need this Skill to cast rituals; it just makes you better at it. |
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LIBRARY USELevel: 1Category: Information Effect: You have a bonus in attempts to glean information from any media source (book, computer, archives, etc). You may also add any skills applicable to the subject you're researching (it will say in the skill description if it affects Library Use). Chance of Success
Other Constraints: This defaults to your IQ. |
ANCIENT LANGUAGE: Latin and GreekLevel: 1Category: Information Effect: You can speak and read an ancient language. This is especially useful for poring through old books, spell manuals, etc. This language must not be in common usage in the game (in a modern game, Latin and Aztec would qualify). Chance of Success
Other Constraints: If you fail a reading check, each attempt on the same item (book, etc.) adds 1 to the effective Language Difficulty of that item for all future attempts by you. If you fail a speaking or verbal comprehension check, you cannot try again for one hour. The difficulty does not get harder. A special note: For every level you have in Ancient Language, you get two languages. These languages must be related. |
ALCHEMYLevel: 2Category: Item Manipulation Effect: You can create potions. You can start each game session with a number of potions equal to either your Ability Level or your MANA STAT, whichever is lower. Time To Use: Varies Uses: 1/Level Other Constraints: This Spell does not explain how to create potions during games. Unless the GM has provided a mechanic, it is assumed that creating potions is so time consuming that it cannot be done during a game. |
COUNTERSPELLCategory: MiscellaneousEffect: You may negate the effects of any Spell cast upon you, even in combat. If you counter a Spell that affects others as well, the Spell still affects them, but has no effect on you. Time To Use: Instantaneous Uses: Unlimited Other Constraints: Costs as much MANA as the Spell you are countering plus 1 MANA. You must be aware that the Spell is being cast on you. If you are caught by surprise, then you cannot counter the Spell. This spell does not count as your combat action for that round. |
HEALING SPELLLevel: 3Category: Medical Effect: You may remove a number of damage stars (of any color) from yourself or others. Can be cast as an action in combat. You must be touching your target. Time To Use: Instantaneous Uses: Unlimited Other Constraints: Cost: Level 1-3: 2 MANA per star healed. Level 4+: 1 MANA per star. |