Str: 4 | Unarmed Combat: 4 | Close Weapons: 4 |
Dex: 5 | Dodge: 5 | Thrown Weapons: 5 |
IQ: 6 | Library Use: 8 | |
Will: 6 | ||
San: 5 | ||
TOSS: 0 | Fingerprint: |
COMPULSION TOWARD: Getting the FactsLevel: 1Category: Influence Effect: You are hopelessly drawn to something (alcohol, the opposite sex, food, etc). If this thing is within sight, you must make a challenge. If you fail, you must devote all your energy toward this thing (drinking, flirting, eating). If your life is threatened, you may temporarily ignore your compulsion, unless your compulsion specifically involves having your life threatened. Chance of Success
Other Constraints: If you fail a challenge, you may retry in an hour. |
CONTACT: New York Daily NewsLevel: 1Category: Information Effect: You have an information source. Just ask the GM any questions you would like to ask your source. Your source may not be available: see constraints. You may attempt to contact your source as many times as you like, but each attempt per game period adds one to the target number. Each time you may ask as many questions as you like, although the GM is free to be stingy with information. Chance of Success
Other Constraints: The information you get will be restricted to what your source would know and what the source would tell you (GM decision). And you must have a way of contacting your source within the game. (For example, if you do not have access to a telephone, you cannot access your source). |
CONTACT: Street ContactsLevel: 1Category: Information Effect: You have an information source. Just ask the GM any questions you would like to ask your source. Your source may not be available: see constraints. You may attempt to contact your source as many times as you like, but each attempt per game period adds one to the target number. Each time you may ask as many questions as you like, although the GM is free to be stingy with information. Chance of Success
Other Constraints: The information you get will be restricted to what your source would know and what the source would tell you (GM decision). And you must have a way of contacting your source within the game. (For example, if you do not have access to a telephone, you cannot access your source). |
CURRENT EVENTSLevel: 3Category: Information Effect: For each level of this ability, you can ask one current event-related yes/no question of the GM per game period. Also adds to Library Use when researching current events in periodicals. Chance of Success
Other Constraints: If the GM answers "I don't know," to the question, that question does not count. |
FIRST AIDLevel: 1Category: Medical Effect: You can either remove a Red damage star from a wounded character or "stabilize" a dying victim by removing enough red stars to make her effective STR equal to 0. A "wound" is defined as all the damage resulting from one combat or damage-causing event, such as a bomb exploding. "Stabilized" characters are unconscious. Chance of Success
Other Constraints: You cannot use this skill on someone whose STR has been reduced to -STR (I.e., a STR of 7 has been reduced to a negative 7). That person is irretrievably dead. A person can only successfully receive first aid once for a given wound. If you fail, you or someone else may try again after a full 5 minutes have passed (this means a max of 2 first aid attempts on a dying victim). |
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PICK LOCKLevel: 1Category: Item Manipulation Effect: You can open locks. These can be door locks, padlocks, combination locks, handcuffs, or any lock that uses a key. Chance of Success
Other Constraints: Without lockpicks, your skill is at a -2. If you fail, add 1 to the lock complexity. |
LIBRARY USELevel: 2Category: Information Effect: You have a bonus in attempts to glean information from any media source (book, computer, archives, etc). You may also add any skills applicable to the subject you're researching (it will say in the skill description if it affects Library Use). Chance of Success
Other Constraints: This defaults to your IQ. |
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ANCIENT LANGUAGE: Latin and GreekLevel: 1Category: Information Effect: You can speak and read an ancient language. This is especially useful for poring through old books, spell manuals, etc. This language must not be in common usage in the game (in a modern game, Latin and Aztec would qualify). Chance of Success
Other Constraints: If you fail a reading check, each attempt on the same item (book, etc.) adds 1 to the effective Language Difficulty of that item for all future attempts by you. If you fail a speaking or verbal comprehension check, you cannot try again for one hour. The difficulty does not get harder. A special note: For every level you have in Ancient Language, you get two languages. These languages must be related. |
EXTREMELY STABLELevel: 1Category: Influence Effect: You are naturally good at keeping your head in horrifying situations. You may add your level of Extremely Stable to your SAN for Sanity checks . Time To Use: Instantaneous Uses: Unlimited Other Constraints: If the game does not have SAN checks, you can use this to add to Fright Checks instead. If you lose all of your Sanity, you still go insane. |
LUCKLevel: 1Category: Miscellaneous Effect: You can add or subtract 2 from any challenge that affects you in any way. Time To Use: Instantaneous Uses: Your level per game period Other Constraints: You must announce you are using this ability before the dice roll. |