Barton Olmstead-Hewitt -- NPC

Str: 5Unarmed Combat: 5Close Weapons: 5
Dex: 5Dodge: 5Thrown Weapons: 5
IQ: 5Library Use: 5
Will: 5
San: 5
TOSS: -1 Fingerprint:

Handicaps:

SLOW REFLEXES

Level: 3
Category: Martial
Effect: You are not as good at deciding what to do in critical situations. Subtract your level in Slow Reflexes from your WILL for purposes of determining order during rounds in combat.
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: You cannot take this handicap and the Quick Reflexes Aptitude.

Resources:

CONTACT: Jones Gang

Level: 1
Category: Information
Effect: You have an information source. Just ask the GM any questions you would like to ask your source. Your source may not be available: see constraints. You may attempt to contact your source as many times as you like, but each attempt per game period adds one to the target number. Each time you may ask as many questions as you like, although the GM is free to be stingy with information.
Chance of Success
5 + Ability Level VS Variable Difficulty Level (see Constraints)
6 VS Variable Difficulty Level (see Constraints)
Time To Use: Variable (ask GM)    Uses: Unlimited
Other Constraints: The information you get will be restricted to what your source would know and what the source would tell you (GM decision). And you must have a way of contacting your source within the game. (For example, if you do not have access to a telephone, you cannot access your source).

Skills:

HAGGLE

Level: 1
Category: Influence
Effect: When you are conducting a financial transaction (buying, selling, renting, etc.) with someone, make this challenge after you have agreed on a price. If you succeed, you may raise or lower that price by 20%, and your opponent must conduct the sale at that price. If he does not have enough money, you can still cancel the sale.
Chance of Success
IQ + Ability Level VS Your Opponent's WILL
6 VS Your Opponent's WILL
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: You can only attempt to haggle once per sale.

GAMBLE

Level: 3
Category: Miscellaneous
Effect: You get a bonus for all gambling challenges. You may also use this as a bonus against challenges involving cheating at gambling, or gambling itself. You don't need to tell other players that you have the skill for defense; you just declare your IQ to be equal to your IQ plus your skill in Gamble.
Chance of Success
IQ + Ability Level VS Your Opponent's IQ + Gamble Ability Level
8 VS Your Opponent's IQ + Gamble Ability Level
Time To Use: Varies    Uses: Unlimited
Other Constraints:

AREA OF KNOWLEDGE: Liquor

Level: 1
Category: Information
Effect: For each level of this Ability, you can ask one yes/no question in your given knowledge area per game period. Also adds Library Use rolls when researching something in your area. Also can be added to your IQ for challenges to identify something related to your area (like a rock for a geologist).
Chance of Success
Library Use + Ability Level VS The Item/Research Complexity
6 VS The Item/Research Complexity
Time To Use: Varies    Uses: Unlimited research & 1 question/level
Other Constraints: If the GM answers "I don’t know," to the yes/no question that question does not count.

Aptitudes:

LUCK

Level: 3
Category: Miscellaneous
Effect: You can add or subtract 2 from any challenge that affects you in any way.
Time To Use: Instantaneous    Uses: Your level per game period
Other Constraints: You must announce you are using this ability before the dice roll.

HOLD YOUR ALCOHOL

Level: 5
Category: Miscellaneous
Effect: You ignore all negative effects of some of the blue stars you receive due to alcohol or drugs. You ignore the effects of 1 star per level of aptitude.
Time To Use: Instantaneous    Uses: 1 Star/Level
Other Constraints: