Bill Gentry -- NPC

Str: 6Unarmed Combat: 6Close Weapons: 6
Dex: 5Dodge: 6Thrown Weapons: 5
IQ: 5Library Use: 5
Will: 6
San: 4
TOSS: 0 Fingerprint:

Handicaps:

OVERCONFIDENT

Level: 1
Category: Miscellaneous
Effect: You must wear a badge that says "I am overconfident." Opponents (or GMs) may cause you to completely fail a skill check.
Time To Use: Instantaneous    Uses: Once per level of handicap per game period.
Other Constraints: Once opponents have “used up” all your uses of this handicap, remove your badge until the start of the next game period.

Resources:

WEALTH

Level: 2
Category: Item Manipulation
Effect: For each level of ability, you start with 50% more than the average amount of starting money. This applies every time starting money is given out.
Time To Use: N/A    Uses: Unlimited
Other Constraints: You cannot take this ability and the Poverty handicap.

Skills:

GAMBLE

Level: 3
Category: Miscellaneous
Effect: You get a bonus for all gambling challenges. You may also use this as a bonus against challenges involving cheating at gambling, or gambling itself. You don't need to tell other players that you have the skill for defense; you just declare your IQ to be equal to your IQ plus your skill in Gamble.
Chance of Success
IQ + Ability Level VS Your Opponent's IQ + Gamble Ability Level
8 VS Your Opponent's IQ + Gamble Ability Level
Time To Use: Varies    Uses: Unlimited
Other Constraints:

BUSINESS

Level: 2
Category: Information
Effect: For each level of this ability, you can ask one business/financial related yes/no question of the GM per game period. Also adds to Library Use when performing business/financial research. Also adds to your Haggle skill if you have it.
Chance of Success
Library Use + Ability Level VS Research Complexity (GM determined)
7 VS Research Complexity (GM determined)
Time To Use: Varies    Uses: Unlimited research & 1 question/level
Other Constraints: If the GM answers "I don't know" to the yes/no question, that question does not count. Also, Haggle + Ability Level vs. Opponent's WILL

ARCHAEOLOGY

Level: 1
Category: Information
Effect: For each level of this ability, you can ask one archaeology related yes/no question of the GM per game period. Also adds to Library Use to examine relics.
Chance of Success
Library Use + Ability Level VS Research Complexity (GM determined)
6 VS Research Complexity (GM determined)
Time To Use: Varies    Uses: Unlimited research & 1 question/level
Other Constraints: If the GM answers "I don’t know," to the yes/no question that question does not count.

RANGED WEAPONS

Level: 2
Category: Martial
Effect: You can use ranged weapons (guns, bows, etc., but not thrown weapons) using your skill instead of the default. (+2 if from behind, -2 if target is obscured- see constraints below). If you make a "called shot" you may take a -2 to your chance of success and do 1 extra star of damage if you succeed.
Chance of Success
DEX + Ability Level VS Your Opponent's Dodge
7 VS Your Opponent's Dodge
Time To Use: Instantaneous    Uses: Unlimited Uses
Other Constraints: Cover - If your target is at least 50% obscured by something that would stop your weapon (including another person), you are at a -2 to hit. Collateral Damage - If you miss, there is a 50% (1-3 on a d6) chance of hitting anything else in the line of fire. Make checks starting with the nearest object/person to you, until something is hit, or all objects have been checked. Apply damage to the hit object (without any called shot bonus)

DODGE

Level: 1
Category: Martial
Effect: You can defend against close combat or ranged weapon attacks using your skill as a bonus. Can be used whenever you would normally use DEX to avoid the attack.
Time To Use: 1 Combat Round    Uses: Unlimited
Other Constraints: This skill defaults to your DEX.

HAGGLE

Level: 1
Category: Influence
Effect: When you are conducting a financial transaction (buying, selling, renting, etc.) with someone, make this challenge after you have agreed on a price. If you succeed, you may raise or lower that price by 20%, and your opponent must conduct the sale at that price. If he does not have enough money, you can still cancel the sale.
Chance of Success
IQ + Ability Level VS Your Opponent's WILL
6 VS Your Opponent's WILL
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: You can only attempt to haggle once per sale.

Aptitudes:

HOLD YOUR ALCOHOL

Level: 1
Category: Miscellaneous
Effect: You ignore all negative effects of some of the blue stars you receive due to alcohol or drugs. You ignore the effects of 1 star per level of aptitude.
Time To Use: Instantaneous    Uses: 1 Star/Level
Other Constraints:

QUICK REFLEXES

Level: 1
Category: Martial
Effect: You are good at deciding what to do in critical situations. Add your level of Quick Reflexes to your WILL when determining order for rounds of combat.
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: You cannot take this Aptitude and the Slow Reflexes Handicap.