Str: 6 | Unarmed Combat: 6 | Close Weapons: 7 |
Dex: 6 | Dodge: 6 | Thrown Weapons: 6 |
IQ: 5 | Library Use: 5 | |
Will: 6 | ||
San: 5 | ||
TOSS: 0 | Fingerprint: 665619 |
CONTACT: Bureau of InvestigationLevel: 1Category: Information Effect: You have an information source. Just ask the GM any questions you would like to ask your source. Your source may not be available: see constraints. You may attempt to contact your source as many times as you like, but each attempt per game period adds one to the target number. Each time you may ask as many questions as you like, although the GM is free to be stingy with information. Chance of Success
Other Constraints: The information you get will be restricted to what your source would know and what the source would tell you (GM decision). And you must have a way of contacting your source within the game. (For example, if you do not have access to a telephone, you cannot access your source). |
LAWLevel: 1Category: Information Effect: You have knowledge about the workings of the legal system. For each level of this ability, you can ask one law related yes/no question of the GM per game period. Also adds to Library Use when performing research related to the law. You may add your level of Law to all Influence challenges in a courtroom situation. Chance of Success
Other Constraints: If the GM answers "I don’t know," to the yes/no question, that question does not count. |
CLOSE WEAPONSLevel: 1Category: Martial Effect: You can use all close combat weapons (knives, clubs, etc.) using your skill instead of the default. Note that this does not include rapiers, foils, and other fencing swords, which are handled by the FENCING skill. Chance of Success
Other Constraints: You get +2 to your challenge if you attack from behind. This skill automatically defaults to your STR. |
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RANGED WEAPONSLevel: 3Category: Martial Effect: You can use ranged weapons (guns, bows, etc., but not thrown weapons) using your skill instead of the default. (+2 if from behind, -2 if target is obscured- see constraints below). If you make a "called shot" you may take a -2 to your chance of success and do 1 extra star of damage if you succeed. Chance of Success
Other Constraints: Cover - If your target is at least 50% obscured by something that would stop your weapon (including another person), you are at a -2 to hit. Collateral Damage - If you miss, there is a 50% (1-3 on a d6) chance of hitting anything else in the line of fire. Make checks starting with the nearest object/person to you, until something is hit, or all objects have been checked. Apply damage to the hit object (without any called shot bonus) |
FORENSICSLevel: 1Category: Information Effect: If you are at a crime scene you may ask yes or no questions of GMs or dead victims which must be answered truthfully. Time To Use: Instantaneous Uses: One question per ability level per crime scene. Other Constraints: If the answer is "I don't know," to the yes/no question that question still counts. |
TOUGHLevel: 1Category: Martial Effect: You may ignore the first star of damage you take each combat round, for as many combat rounds as you have levels in this Aptitude Time To Use: Instantaneous Uses: 1 round of combat/levels of aptitude Other Constraints: |