Str: 5 | Unarmed Combat: 5 | Close Weapons: 5 |
Dex: 5 | Dodge: 5 | Thrown Weapons: 5 |
IQ: 6 | Library Use: 7 | |
Will: 5 | ||
San: 5 | ||
TOSS: 0 | Fingerprint: |
WEALTHLevel: 1Category: Item Manipulation Effect: For each level of ability, you start with 50% more than the average amount of starting money. This applies every time starting money is given out. Time To Use: N/A Uses: Unlimited Other Constraints: You cannot take this ability and the Poverty handicap. |
CONTACT: Local HospitalLevel: 1Category: Information Effect: You have an information source. Just ask the GM any questions you would like to ask your source. Your source may not be available: see constraints. You may attempt to contact your source as many times as you like, but each attempt per game period adds one to the target number. Each time you may ask as many questions as you like, although the GM is free to be stingy with information. Chance of Success
Other Constraints: The information you get will be restricted to what your source would know and what the source would tell you (GM decision). And you must have a way of contacting your source within the game. (For example, if you do not have access to a telephone, you cannot access your source). |
PHYSICIANLevel: 2Category: Medical Effect: You may examine the victim of an illness, poison, or other chemical substance, and determine what - if anything - can be done to help him or her. You may set limbs, treat for hypothermia, and do other basic medical procedures. Chance of Success
Other Constraints: If you fail, you may try again in 30 minutes. |
FIRST AIDLevel: 2Category: Medical Effect: You can either remove a Red damage star from a wounded character or "stabilize" a dying victim by removing enough red stars to make her effective STR equal to 0. A "wound" is defined as all the damage resulting from one combat or damage-causing event, such as a bomb exploding. "Stabilized" characters are unconscious. Chance of Success
Other Constraints: You cannot use this skill on someone whose STR has been reduced to -STR (I.e., a STR of 7 has been reduced to a negative 7). That person is irretrievably dead. A person can only successfully receive first aid once for a given wound. If you fail, you or someone else may try again after a full 5 minutes have passed (this means a max of 2 first aid attempts on a dying victim). |
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SURGERYLevel: 2Category: Medical Effect: You may heal a wounded character. After a successful surgery, you can remove half the Red damage stars on a patient (rounded down). This can be done after first aid. Chance of Success
Other Constraints: Once a person has been healed with this skill, they cannot be treated again until they take at least one more red star of damage. If you fail, you may try again (or someone else may try) but only after 30 minutes have elapsed. Requires surgery equipment. If you have to improvise, the GM will assign a negative modifier to your rolls. |
ANCIENT LANGUAGE: Greek, LatinLevel: 1Category: Information Effect: You can speak and read an ancient language. This is especially useful for poring through old books, spell manuals, etc. This language must not be in common usage in the game (in a modern game, Latin and Aztec would qualify). Chance of Success
Other Constraints: If you fail a reading check, each attempt on the same item (book, etc.) adds 1 to the effective Language Difficulty of that item for all future attempts by you. If you fail a speaking or verbal comprehension check, you cannot try again for one hour. The difficulty does not get harder. A special note: For every level you have in Ancient Language, you get two languages. These languages must be related. |
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LIBRARY USELevel: 1Category: Information Effect: You have a bonus in attempts to glean information from any media source (book, computer, archives, etc). You may also add any skills applicable to the subject you're researching (it will say in the skill description if it affects Library Use). Chance of Success
Other Constraints: This defaults to your IQ. |
AUTOPSYLevel: 1Category: Information Effect: If you can examine a body, you can ask yes or no questions about how the deceased was killed. The player of the victim or GM must answer truthfully. Time To Use: 15 minutes Uses: One question per ability level per body. Other Constraints: This skill requires you to examine the body in a private area away from crowds. If you are in an actual medical facility, you may ask 2 extra questions. If the GM or victim doesn’t know the answer to your question, it still counts as one question asked. |
EXTREMELY STABLELevel: 1Category: Influence Effect: You are naturally good at keeping your head in horrifying situations. You may add your level of Extremely Stable to your SAN for Sanity checks . Time To Use: Instantaneous Uses: Unlimited Other Constraints: If the game does not have SAN checks, you can use this to add to Fright Checks instead. If you lose all of your Sanity, you still go insane. |