Str: 4 | Unarmed Combat: 4 | Close Weapons: 4 |
Dex: 5 | Dodge: 5 | Thrown Weapons: 5 |
IQ: 6 | Library Use: 6 | |
Will: 5 | ||
San: 5 | MANA: 5 | |
TOSS: 0 | Fingerprint: |
EASILY DRUNKLevel: 2Category: Miscellaneous Effect: You gain an extra blue Star per use of alcohol, or any drug with causes blue Star damage. You gain one additional star per drink/use for as many drinks or uses as you have levels in Easily Drunk. Time To Use: Instantaneous Uses: Unlimited Other Constraints: The stars remain for as long as the drug/alcohol used. If you normally gain no stars from the drug or alcohol, then you do not gain any through Easily Drunk. |
LOW PAIN THRESHOLDLevel: 1Category: Martial Effect: For the purposes of determining unconsciousness, your WILL and STR are lowered by 1 for each level of Low Pain Threshold. This does not apply to any other WILL or STR checks. Time To Use: Instantaneous Uses: Unlimited Other Constraints: |
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REQUIRE FOCUS: Your IndaloLevel: 2Category: Item Manipulation Effect: You are dependent upon a focus to cast Spells. You must spend 1 extra MANA per level to cast a Spell without your focus. The focus may be a specific object or a type of object. Time To Use: Instantaneous Uses: Unlimited Other Constraints: You may still be part of rituals, although you may not be the Caster without your focus. |
SECRET SOCIETY: ISISLevel: 1Category: Miscellaneous Effect: You are a member of a secret society. See your information sheet for more information. Time To Use: Instantaneous Uses: Unlimited Other Constraints: See your information sheet for more information. |
AREA OF KNOWLEDGE: OccultLevel: 2Category: Information Effect: For each level of this Ability, you can ask one yes/no question in your given knowledge area per game period. Also adds Library Use rolls when researching something in your area. Also can be added to your IQ for challenges to identify something related to your area (like a rock for a geologist). Chance of Success
Other Constraints: If the GM answers "I don’t know," to the yes/no question that question does not count. |
ANCIENT LANGUAGE: Latin and GreekLevel: 1Category: Information Effect: You can speak and read an ancient language. This is especially useful for poring through old books, spell manuals, etc. This language must not be in common usage in the game (in a modern game, Latin and Aztec would qualify). Chance of Success
Other Constraints: If you fail a reading check, each attempt on the same item (book, etc.) adds 1 to the effective Language Difficulty of that item for all future attempts by you. If you fail a speaking or verbal comprehension check, you cannot try again for one hour. The difficulty does not get harder. A special note: For every level you have in Ancient Language, you get two languages. These languages must be related. |
FORCE WALLLevel: 1Category: Martial Effect: Projects a wall of force around you, saving you from harm. You may add the amount of MANA spent to your Dodge. Lasts until the end of combat. If not in combat, lasts for 2 Minutes. Time To Use: 1 Combat Round Uses: Unlimited Other Constraints: Cost 1 MANA per +1 to Dodge. You may not put more MANA into this Spell in one combat than your Spell level. You may spend 2 MANA for each +1 if cast as you roll your Dodge. In that case, it would not count as a combat action for that round. |
FORCE BLASTLevel: 3Category: Martial Effect: You may do Yellow Star damage to another character in combat that you can see. This damage cannot be defended against physically, but is affected by armor. The chance of success is not altered by target obscuration or from behind. Time To Use: 1 Combat Round Uses: Unlimited Other Constraints: Cost: Level 1 or 2: 3 MANA per Yellow Star; Level 3 or 4: 2 MANA per Yellow Star; Level 5+: 1 MANA per Yellow Star. Casting this requires a declaration of Combat. |
HEALING SPELLLevel: 1Category: Medical Effect: You may remove a number of damage stars (of any color) from yourself or others. Can be cast as an action in combat. You must be touching your target. Time To Use: Instantaneous Uses: Unlimited Other Constraints: Cost: Level 1-3: 2 MANA per star healed. Level 4+: 1 MANA per star. |
MINOR CURSECategory: MiscellaneousEffect: Target gains a Blue Star of Cursed "damage." Lasts for 10 minutes. Time To Use: Instantaneous Uses: Unlimited Other Constraints: Cost: 2 MANA. Blue Stars of Cursed do not count toward Stars used to calculate Unconsciousness or Death. They only affect STATs and Ability Ratings. |