Str: 4 | Unarmed Combat: 4 | Close Weapons: 4 |
Dex: 5 | Dodge: 5 | Thrown Weapons: 5 |
IQ: 6 | Library Use: 6 | |
Will: 6 | ||
San: 5 | ||
TOSS: 0 | Fingerprint: |
CONTACT: Jones GangLevel: 1Category: Information Effect: You have an information source. Just ask the GM any questions you would like to ask your source. Your source may not be available: see constraints. You may attempt to contact your source as many times as you like, but each attempt per game period adds one to the target number. Each time you may ask as many questions as you like, although the GM is free to be stingy with information. Chance of Success
Other Constraints: The information you get will be restricted to what your source would know and what the source would tell you (GM decision). And you must have a way of contacting your source within the game. (For example, if you do not have access to a telephone, you cannot access your source). |
FIRST AIDLevel: 3Category: Medical Effect: You can either remove a Red damage star from a wounded character or "stabilize" a dying victim by removing enough red stars to make her effective STR equal to 0. A "wound" is defined as all the damage resulting from one combat or damage-causing event, such as a bomb exploding. "Stabilized" characters are unconscious. Chance of Success
Other Constraints: You cannot use this skill on someone whose STR has been reduced to -STR (I.e., a STR of 7 has been reduced to a negative 7). That person is irretrievably dead. A person can only successfully receive first aid once for a given wound. If you fail, you or someone else may try again after a full 5 minutes have passed (this means a max of 2 first aid attempts on a dying victim). |
FINE ARTSLevel: 2Category: Information Effect: For each level of this ability, you can ask one fine arts (music, drama, art, etc.) related yes/no question of the GM per game period. Also adds to Library Use when examining objects of art or performing research in fine arts texts Chance of Success
Other Constraints: If the GM answers "I don't know," to the yes/no question that question does not count. |
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RANGED WEAPONSLevel: 1Category: Martial Effect: You can use ranged weapons (guns, bows, etc., but not thrown weapons) using your skill instead of the default. (+2 if from behind, -2 if target is obscured- see constraints below). If you make a "called shot" you may take a -2 to your chance of success and do 1 extra star of damage if you succeed. Chance of Success
Other Constraints: Cover - If your target is at least 50% obscured by something that would stop your weapon (including another person), you are at a -2 to hit. Collateral Damage - If you miss, there is a 50% (1-3 on a d6) chance of hitting anything else in the line of fire. Make checks starting with the nearest object/person to you, until something is hit, or all objects have been checked. Apply damage to the hit object (without any called shot bonus) |
BOTANYLevel: 2Category: Information Effect: For each level of this ability, you may ask one botany-related yes/no question of the GM per game period. Also adds to Library Use when performing botanical research, either plant examinations or searches of botanical literature. Chance of Success
Other Constraints: If the GM answers "I don't know" to the yes/no question, that question does not count. |