Ulysses Montbottom -- NPC

Str: 5Unarmed Combat: 5Close Weapons: 5
Dex: 6Dodge: 6Thrown Weapons: 6
IQ: 6Library Use: 8
Will: 5
San: 5
TOSS: -1 Fingerprint:

Handicaps:

ABSENTMINDED

Level: 2
Category: Information
Effect: You forget things. For each level of Absentminded, a GM can refuse to answer a Yes/No question from a Skill; that question still counts as one of your uses for that Skill.
Time To Use: Instantaneous    Uses: 1 per level per game period.
Other Constraints: You may not take this at a higher level than the total number of yes/no questions derived from Skills that you get each game period.

SLOW REFLEXES

Level: 2
Category: Martial
Effect: You are not as good at deciding what to do in critical situations. Subtract your level in Slow Reflexes from your WILL for purposes of determining order during rounds in combat.
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: You cannot take this handicap and the Quick Reflexes Aptitude.

AVERSION TO: Wild Animals, even in cages

Level: 2
Category: Influence
Effect: You must stay out of site of the listed thing (spiders, bloods, crowds, etc.) unless you make a skill check.
Chance of Success
WILL - Ability Level VS 5
3 VS 5
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: If you fail, you must avoid the thing and you can’t try again for an hour. If you succeed, you must make another check every hour to remain in the presence of that thing.

Resources:

CONTACT: Princeton

Level: 1
Category: Information
Effect: You have an information source. Just ask the GM any questions you would like to ask your source. Your source may not be available: see constraints. You may attempt to contact your source as many times as you like, but each attempt per game period adds one to the target number. Each time you may ask as many questions as you like, although the GM is free to be stingy with information.
Chance of Success
5 + Ability Level VS Variable Difficulty Level (see Constraints)
6 VS Variable Difficulty Level (see Constraints)
Time To Use: Variable (ask GM)    Uses: Unlimited
Other Constraints: The information you get will be restricted to what your source would know and what the source would tell you (GM decision). And you must have a way of contacting your source within the game. (For example, if you do not have access to a telephone, you cannot access your source).

Skills:

ANTHROPOLOGY

Level: 1
Category: Information
Effect: For each level of this ability, you can ask one anthropology related yes/no question of the GM per game period. Also adds to Library Use when performing anthropological research in books/articles.
Chance of Success
Library Use + Ability Level VS Research Complexity (GM determined)
9 VS Research Complexity (GM determined)
Time To Use: Varies    Uses: Unlimited research & 1 question/level
Other Constraints: If the GM answers "I don’t know," to the yes/no question that question does not count.

ARCHAEOLOGY

Level: 3
Category: Information
Effect: For each level of this ability, you can ask one archaeology related yes/no question of the GM per game period. Also adds to Library Use to examine relics.
Chance of Success
Library Use + Ability Level VS Research Complexity (GM determined)
11 VS Research Complexity (GM determined)
Time To Use: Varies    Uses: Unlimited research & 1 question/level
Other Constraints: If the GM answers "I don’t know," to the yes/no question that question does not count.

LIBRARY USE

Level: 2
Category: Information
Effect: You have a bonus in attempts to glean information from any media source (book, computer, archives, etc). You may also add any skills applicable to the subject you're researching (it will say in the skill description if it affects Library Use).
Chance of Success
IQ + Ability Level VS Information complexity
8 VS Information complexity
Time To Use: Varies    Uses: Unlimited
Other Constraints: This defaults to your IQ.

SPEED READER

Level: 1
Category: Information
Effect: You can perform Library Use faster than most people. For each level of this Skill, you perform Library Use at the speed listed: Level Speed 1 3/4 (75%) 2 2/3 (66%) 3 1/2 (50%) 4 1/3 (33%) 5 1/4 (25%)
Time To Use: Varies    Uses: Unlimited
Other Constraints: You cannot take this Skill at a level greater than 5.

ANCIENT LANGUAGE: Aztec, Incan, Latin, Greek

Level: 2
Category: Information
Effect: You can speak and read an ancient language. This is especially useful for poring through old books, spell manuals, etc. This language must not be in common usage in the game (in a modern game, Latin and Aztec would qualify).
Chance of Success
IQ + Ability Level VS Language Difficulty
8 VS Language Difficulty
Time To Use: Varies    Uses: Unlimited
Other Constraints: If you fail a reading check, each attempt on the same item (book, etc.) adds 1 to the effective Language Difficulty of that item for all future attempts by you. If you fail a speaking or verbal comprehension check, you cannot try again for one hour. The difficulty does not get harder. A special note: For every level you have in Ancient Language, you get two languages. These languages must be related.

RANGED WEAPONS

Level: 1
Category: Martial
Effect: You can use ranged weapons (guns, bows, etc., but not thrown weapons) using your skill instead of the default. (+2 if from behind, -2 if target is obscured- see constraints below). If you make a "called shot" you may take a -2 to your chance of success and do 1 extra star of damage if you succeed.
Chance of Success
DEX + Ability Level VS Your Opponent's Dodge
7 VS Your Opponent's Dodge
Time To Use: Instantaneous    Uses: Unlimited Uses
Other Constraints: Cover - If your target is at least 50% obscured by something that would stop your weapon (including another person), you are at a -2 to hit. Collateral Damage - If you miss, there is a 50% (1-3 on a d6) chance of hitting anything else in the line of fire. Make checks starting with the nearest object/person to you, until something is hit, or all objects have been checked. Apply damage to the hit object (without any called shot bonus)

LANGUAGE: Spanish

Level: 1
Category: Information
Effect: You can speak and read a modern language. This is especially useful for poring through books, spell manuals, etc. This language must be in common usage in the game.
Chance of Success
IQ + Ability Level VS The Language Difficulty
7 VS The Language Difficulty
Time To Use: Varies    Uses: Unlimited
Other Constraints: If you fail a reading check, each attempt on the same item (book, etc.) adds 1 to the effective Language Difficulty of that item for all future attempts by you. If you fail a speaking or verbal comprehension check, you cannot try again for one hour. The target number does not change.

Aptitudes:

EXTREMELY STABLE

Level: 2
Category: Influence
Effect: You are naturally good at keeping your head in horrifying situations. You may add your level of Extremely Stable to your SAN for Sanity checks .
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: If the game does not have SAN checks, you can use this to add to Fright Checks instead. If you lose all of your Sanity, you still go insane.