Str: 6 | Unarmed Combat: 6 | Close Weapons: 6 |
Dex: 5 | Dodge: 6 | Thrown Weapons: 5 |
IQ: 5 | Library Use: 5 | |
Will: 6 | ||
San: 4 | ||
TOSS: 0 | Fingerprint: |
OVERCONFIDENTLevel: 1Category: Miscellaneous Effect: You must wear a badge that says "I am overconfident." Opponents (or GMs) may cause you to completely fail a skill check. Time To Use: Instantaneous Uses: Once per level of handicap per game period. Other Constraints: Once opponents have “used up” all your uses of this handicap, remove your badge until the start of the next game period. |
WEALTHLevel: 2Category: Item Manipulation Effect: For each level of ability, you start with 50% more than the average amount of starting money. This applies every time starting money is given out. Time To Use: N/A Uses: Unlimited Other Constraints: You cannot take this ability and the Poverty handicap. |
GAMBLELevel: 3Category: Miscellaneous Effect: You get a bonus for all gambling challenges. You may also use this as a bonus against challenges involving cheating at gambling, or gambling itself. You don't need to tell other players that you have the skill for defense; you just declare your IQ to be equal to your IQ plus your skill in Gamble. Chance of Success
Other Constraints: |
BUSINESSLevel: 2Category: Information Effect: For each level of this ability, you can ask one business/financial related yes/no question of the GM per game period. Also adds to Library Use when performing business/financial research. Also adds to your Haggle skill if you have it. Chance of Success
Other Constraints: If the GM answers "I don't know" to the yes/no question, that question does not count. Also, Haggle + Ability Level vs. Opponent's WILL |
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ARCHAEOLOGYLevel: 1Category: Information Effect: For each level of this ability, you can ask one archaeology related yes/no question of the GM per game period. Also adds to Library Use to examine relics. Chance of Success
Other Constraints: If the GM answers "I don’t know," to the yes/no question that question does not count. |
RANGED WEAPONSLevel: 2Category: Martial Effect: You can use ranged weapons (guns, bows, etc., but not thrown weapons) using your skill instead of the default. (+2 if from behind, -2 if target is obscured- see constraints below). If you make a "called shot" you may take a -2 to your chance of success and do 1 extra star of damage if you succeed. Chance of Success
Other Constraints: Cover - If your target is at least 50% obscured by something that would stop your weapon (including another person), you are at a -2 to hit. Collateral Damage - If you miss, there is a 50% (1-3 on a d6) chance of hitting anything else in the line of fire. Make checks starting with the nearest object/person to you, until something is hit, or all objects have been checked. Apply damage to the hit object (without any called shot bonus) |
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DODGELevel: 1Category: Martial Effect: You can defend against close combat or ranged weapon attacks using your skill as a bonus. Can be used whenever you would normally use DEX to avoid the attack. Time To Use: 1 Combat Round Uses: Unlimited Other Constraints: This skill defaults to your DEX. |
HAGGLELevel: 1Category: Influence Effect: When you are conducting a financial transaction (buying, selling, renting, etc.) with someone, make this challenge after you have agreed on a price. If you succeed, you may raise or lower that price by 20%, and your opponent must conduct the sale at that price. If he does not have enough money, you can still cancel the sale. Chance of Success
Other Constraints: You can only attempt to haggle once per sale. |
HOLD YOUR ALCOHOLLevel: 1Category: Miscellaneous Effect: You ignore all negative effects of some of the blue stars you receive due to alcohol or drugs. You ignore the effects of 1 star per level of aptitude. Time To Use: Instantaneous Uses: 1 Star/Level Other Constraints: |
QUICK REFLEXESLevel: 1Category: Martial Effect: You are good at deciding what to do in critical situations. Add your level of Quick Reflexes to your WILL when determining order for rounds of combat. Time To Use: Instantaneous Uses: Unlimited Other Constraints: You cannot take this Aptitude and the Slow Reflexes Handicap. |