Rick Harrison -- NPC

Str: 6Unarmed Combat: 7Close Weapons: 6
Dex: 6Dodge: 8Thrown Weapons: 6
IQ: 6Library Use: 6
Will: 5
San: 4Psi: 4
TOSS: 0 Fingerprint:

Handicaps:

COMPULSION TOWARD: Solving Mysteries

Level: 3
Category: Influence
Effect: You are hopelessly drawn to something (alcohol, the opposite sex, food, etc). If this thing is within sight, you must make a challenge. If you fail, you must devote all your energy toward this thing (drinking, flirting, eating). If your life is threatened, you may temporarily ignore your compulsion, unless your compulsion specifically involves having your life threatened.
Chance of Success
WILL - Ability Level VS 5
2 VS 5
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: If you fail a challenge, you may retry in an hour.

CANNOT USE SAN FOR MANA

Category: Item Manipulation
Effect: You may not spend SAN (Temporary or Permanent) for MANA.
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: This Handicap can only be taken if Magic is used in the game.

MONSTER MAGNET

Level: 2
Category: Influence
Effect: For some reason, supernatural creatures prefer you to other prey. Level 1: When in combat, supernatural creatures will choose to attack you in a fight before they attack an equally dangerous target. Level 2: When in combat, supernatural creatures will choose to attack you first, as long as you are in range. Level 3: Supernatural creatures will immediately attack you on sight and will choose to attack you first, as long as you are in range. Level 4: Supernatural creatures will immediately attack you on sight and will choose to attack you first, as long as you are in range. If you are not in range, the creatures will attempt to get in range, fighting through others to get to you. Level 5: Supernatural creatures will seek you out and immediately attack you. They will choose to attack you first, as long as you are in range. If you are not in range, the creatures will attempt to get in range, fighting through others to get to you.
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: This Ability only affects NPC creatures (i.e. monsters). Player controlled supernatural creatures start with an immediate dislike and distrust for you, but retain free will.

POVERTY

Level: 3
Category: Item Manipulation
Effect: For each level of Poverty, you start with 25% less money than average for your game. Additionally, if your character earns a salary, you receive 25% less per level.
Time To Use: N/A    Uses: Unlimited
Other Constraints: You cannot take this handicap and the Wealth Ability.

Resources:

CONTACT: Underworld

Level: 1
Category: Information
Effect: You have an information source. Just ask the GM any questions you would like to ask your source. Your source may not be available: see constraints. You may attempt to contact your source as many times as you like, but each attempt per game period adds one to the target number. Each time you may ask as many questions as you like, although the GM is free to be stingy with information.
Chance of Success
5 + Ability Level VS Variable Difficulty Level (see Constraints)
6 VS Variable Difficulty Level (see Constraints)
Time To Use: Variable (ask GM)    Uses: Unlimited
Other Constraints: The information you get will be restricted to what your source would know and what the source would tell you (GM decision). And you must have a way of contacting your source within the game. (For example, if you do not have access to a telephone, you cannot access your source).

POLICE CONTACTS

Level: 1
Category: Miscellaneous
Effect: You have contacts in the local police department. You can use them as an information source. Just ask the GM any questions you would like to ask your source. Your source may not be available: see constraints. You may attempt to contact your source as many times as you like, but each attempt per game period adds one to the target number. Each time you may ask as many questions as you like, although the GM is free to be stingy with information. Additionally, you may use your Police Contacts to avoid being arrested or to be released on bail easily, if being arrested or held by NPCs. You may do this once per game period, no matter what your level.
Chance of Success
5 + Ability Level VS varies
6 VS varies
Time To Use: Varies    Uses: Unlimited
Other Constraints: The information you get will be restricted to what your source would know and what the source would tell you (GM decision). And you must have a way of contacting your source within the game. (For example, if you do not have access to a telephone, you cannot access your source).

Skills:

DODGE

Level: 2
Category: Martial
Effect: You can defend against close combat or ranged weapon attacks using your skill as a bonus. Can be used whenever you would normally use DEX to avoid the attack.
Time To Use: 1 Combat Round    Uses: Unlimited
Other Constraints: This skill defaults to your DEX.

RANGED WEAPONS

Level: 2
Category: Martial
Effect: You can use ranged weapons (guns, bows, etc., but not thrown weapons) using your skill instead of the default. (+2 if from behind, -2 if target is obscured- see constraints below). If you make a "called shot" you may take a -2 to your chance of success and do 1 extra star of damage if you succeed.
Chance of Success
DEX + Ability Level VS Your Opponent's Dodge
8 VS Your Opponent's Dodge
Time To Use: Instantaneous    Uses: Unlimited Uses
Other Constraints: Cover - If your target is at least 50% obscured by something that would stop your weapon (including another person), you are at a -2 to hit. Collateral Damage - If you miss, there is a 50% (1-3 on a d6) chance of hitting anything else in the line of fire. Make checks starting with the nearest object/person to you, until something is hit, or all objects have been checked. Apply damage to the hit object (without any called shot bonus)

FORENSICS

Level: 1
Category: Information
Effect: If you are at a crime scene you may ask yes or no questions of GMs or dead victims which must be answered truthfully.
Time To Use: Instantaneous    Uses: One question per ability level per crime scene.
Other Constraints: If the answer is "I don't know," to the yes/no question that question still counts.

UNARMED COMBAT

Level: 1
Category: Martial
Effect: You can use this skill to attack in unarmed hand to hand combat. (+2 if from behind) If you hit, you do 1 Yellow Star of damage.
Chance of Success
STR + Ability Level VS Your Opponent's Dodge
7 VS Your Opponent's Dodge
Time To Use: 1 Combat Round    Uses: Unlimited
Other Constraints: You must be able to touch your opponent to attack. This Skill defaults to your STR.

CURRENT EVENTS

Level: 1
Category: Information
Effect: For each level of this ability, you can ask one current event-related yes/no question of the GM per game period. Also adds to Library Use when researching current events in periodicals.
Chance of Success
Library Use + Ability Level VS Research Complexity
7 VS Research Complexity
Time To Use: Varies    Uses: Unlimited research & 1 question/level
Other Constraints: If the GM answers "I don't know," to the question, that question does not count.

Aptitudes:

TOUGH

Level: 1
Category: Martial
Effect: You may ignore the first star of damage you take each combat round, for as many combat rounds as you have levels in this Aptitude
Time To Use: Instantaneous    Uses: 1 round of combat/levels of aptitude
Other Constraints:

IMPERVIOUS TO PAIN

Level: 1
Category: Martial
Effect: You can ignore a certain number of red and yellow stars' effects (equal to your ability level) to your DEX, IQ, and WILL. The stars still affect your STR, and you will still become incapacitated when your STR or effective WILL hits zero.
Time To Use: Instantaneous    Uses: One Star per Level
Other Constraints:

Psionics:

KNOW SKILLS

Level: 1
Category: Information
Effect: Your target must tell you the names (and only the names) of all of his or her Skills. You must be touching your target.
Chance of Success
PSI + Ability Level VS Your Opponent's WILL
5 VS Your Opponent's WILL
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: You may only attempt this once per target per game period.

KNOW STATISTICS

Level: 1
Category: Information
Effect: Your target must tell you the level of his or her four basic STATs. You must be touching your target.
Chance of Success
PSI + Ability Level VS Your Opponent's WILL
5 VS Your Opponent's WILL
Time To Use: Instantaneous    Uses: Unlimited
Other Constraints: You may only attempt this once per target per game period.

INTUITION

Level: 1
Category: Information
Effect: You may ask a GM a yes/no question that must be answered honestly.
Time To Use: Instantaneous    Uses: See Constraints
Other Constraints: You may ask as many questions per Game Period as (PSI + Intuition - 3). If the GM answers, "I don't know," to the yes/no question, that question does count.

KNOW WEAKNESSES

Level: 1
Category: Information
Effect: Your target must tell you the names of all of his or her Handicaps. You must be touching your target.
Chance of Success
PSI + Ability Level VS Opponent's WILL
5 VS Opponent's WILL
Time To Use: Instantaneous    Uses: Once per target per game period.
Other Constraints: