Str: 8 | Unarmed Combat: 12 | Close Weapons: 8 |
Dex: 7 | Dodge: 10 | Thrown Weapons: 7 |
IQ: 3 | Library Use: 3 | |
Will: 7 | ||
San: 0 | ||
TOSS: 2 | Fingerprint: |
DODGELevel: 3Category: Martial Effect: You can defend against close combat or ranged weapon attacks using your skill as a bonus. Can be used whenever you would normally use DEX to avoid the attack. Time To Use: 1 Combat Round Uses: Unlimited Other Constraints: This skill defaults to your DEX. |
UNARMED COMBATLevel: 4Category: Martial Effect: You can use this skill to attack in unarmed hand to hand combat. (+2 if from behind) If you hit, you do 1 Yellow Star of damage. Chance of Success
Other Constraints: You must be able to touch your opponent to attack. This Skill defaults to your STR. |
SUPERNATURAL CREATURECategory: MiscellaneousEffect: You may have Supernatural Abilities. Time To Use: Instantaneous Uses: Unlimited Other Constraints: |
FIERCELevel: 1Category: Martial Effect: After your first successful close weapons or unarmed attack of a combat, you may give your opponent a BLUE star of fear if you succeed in the check. This star lasts until the end of the combat. Chance of Success
Other Constraints: You can only attempt this once per opponent per combat. |
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IMPERVIOUS TO PAINLevel: 3Category: Martial Effect: You can ignore a certain number of red and yellow stars' effects (equal to your ability level) to your DEX, IQ, and WILL. The stars still affect your STR, and you will still become incapacitated when your STR or effective WILL hits zero. Time To Use: Instantaneous Uses: One Star per Level Other Constraints: |
POWER HITTERLevel: 1Category: Martial Effect: You do one extra star of damage with close combat weapons or in unarmed combat. Time To Use: Instantaneous Uses: Your ability level in any given combat. Other Constraints: The extra damage will be of the same type the weapon does normally. That is, if you punch, you do a yellow star, but if you use a knife you do an extra red star. |
CLAWS/FANGSCategory: MartialEffect: You may do Red Stars of damage in Unarmed Combat. Time To Use: Instantaneous Uses: Unlimited Uses Other Constraints: You may always choose to do Yellow Stars instead of Red. |
NATURAL ARMORLevel: 1Category: Martial Effect: Your skin is thick. Subtract your Ability Level from the number of Red or Yellow Stars you take from each hit you take in combat. You only take the damage remaining after the subtraction. Time To Use: Instantaneous Uses: Unlimited Other Constraints: |
PRETERNATURAL SPEEDLevel: 1Category: Martial Effect: You may take one extra action during a combat round. Time To Use: Instantaneous Uses: Your ability level per combat. Other Constraints: You may not take more than one extra action per combat round. You may do this for as many rounds each combat as you have levels in this ability. |
RAPID HEALINGLevel: 1Category: Medical Effect: You heal one extra Star at the start of each game period for every level you have of Rapid Healing. Also, you convert your Yellow Stars to Red Stars five minutes after combat ends, instead of ten. Time To Use: 5 minutes Uses: Unlimited Other Constraints: |