Valerie Harper -- NPC

Str: 4Unarmed Combat: 4Close Weapons: 4
Dex: 6Dodge: 8Thrown Weapons: 6
IQ: 6Library Use: 6
Will: 6
San: 5
TOSS: 0 Fingerprint:

Handicaps:

DREAD FEAR OF: Snakes

Level: 1
Category: Influence
Effect: The first time each game period that you encounter your dread fear, you must make a sanity check. If you fail, you lose 1 Sanity.
Chance of Success
SAN - Ability Level VS 5
4 VS 5
Time To Use: Instantaneous    Uses: Once per game period.
Other Constraints:

Resources:

WEALTH

Level: 1
Category: Item Manipulation
Effect: For each level of ability, you start with 50% more than the average amount of starting money. This applies every time starting money is given out.
Time To Use: N/A    Uses: Unlimited
Other Constraints: You cannot take this ability and the Poverty handicap.

Skills:

ARTIST/ARTISAN: Dancing

Level: 1
Category: Item Manipulation
Effect: You are skilled in some craft not covered by any other ability, such as carpentry, cooking, singing, etc. To use this skill, tell a GM what you are going to attempt to do. The GM will assess the time required and the number you challenge against.
Time To Use: Variable (ask GM)    Uses: Unlimited
Other Constraints: GM determines if it is a physical craft (using DEX + Ability Level) or a mental craft (using IQ + Ability Level).

DODGE

Level: 2
Category: Martial
Effect: You can defend against close combat or ranged weapon attacks using your skill as a bonus. Can be used whenever you would normally use DEX to avoid the attack.
Time To Use: 1 Combat Round    Uses: Unlimited
Other Constraints: This skill defaults to your DEX.

RANGED WEAPONS

Level: 1
Category: Martial
Effect: You can use ranged weapons (guns, bows, etc., but not thrown weapons) using your skill instead of the default. (+2 if from behind, -2 if target is obscured- see constraints below). If you make a "called shot" you may take a -2 to your chance of success and do 1 extra star of damage if you succeed.
Chance of Success
DEX + Ability Level VS Your Opponent's Dodge
7 VS Your Opponent's Dodge
Time To Use: Instantaneous    Uses: Unlimited Uses
Other Constraints: Cover - If your target is at least 50% obscured by something that would stop your weapon (including another person), you are at a -2 to hit. Collateral Damage - If you miss, there is a 50% (1-3 on a d6) chance of hitting anything else in the line of fire. Make checks starting with the nearest object/person to you, until something is hit, or all objects have been checked. Apply damage to the hit object (without any called shot bonus)

SEDUCE

Level: 1
Category: Influence
Effect: If you can get someone of the opposite sex alone, you can take one item (their choice), ½ of the money on their person, or ask him/her a yes/no question that he/she must answer truthfully. Your target cannot take revenge on you for this action later (you're sooo nice...) You can choose which of the three results you want your seduction to have. Alternatively, you may have your partner perform a specific task for you. Both you and your partner must agree to the task beforehand.
Chance of Success
IQ + Ability Level VS Your Opponent's WILL
7 VS Your Opponent's WILL
Time To Use: 15 minutes    Uses: Unlimited
Other Constraints: You can only attempt this once per character per game period.

Aptitudes:

HOLD YOUR ALCOHOL

Level: 2
Category: Miscellaneous
Effect: You ignore all negative effects of some of the blue stars you receive due to alcohol or drugs. You ignore the effects of 1 star per level of aptitude.
Time To Use: Instantaneous    Uses: 1 Star/Level
Other Constraints:

LUCK

Level: 2
Category: Miscellaneous
Effect: You can add or subtract 2 from any challenge that affects you in any way.
Time To Use: Instantaneous    Uses: Your level per game period
Other Constraints: You must announce you are using this ability before the dice roll.